Section 3: Jumping into 3D (1996–2006)

Key Content:

Super Mario 64 (1996): The game that defined 3D movement using the Nintendo 64 analog stick and established the "collect-a-thon" format.

Super Mario Sunshine (2002): The GameCube's tropical adventure and the introduction of the F.L.U.D.D. water-pack mechanic.

The Voice of Mario: The introduction of Charles Martinet's iconic voice in 3D titles.

marios in 3d

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